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AI Insights · Timothy · January 2022

Top 5 Third Person Games in Spain Q4 2021: Performance Insights

Discover the performance trends of the top 5 third-person games on a unified platform in Spain during Q4 2021, including metrics on downloads, revenue, and active users.

Top 5 Third Person Games in Spain Q4 2021: Performance Insights

Throughout the fourth quarter of 2021, the top 5 third-person games in Spain showed varied performance trends across downloads, revenue, and active users. Here’s a detailed look at their metrics:

Stumble Guys from Scopely, Inc. saw fluctuating weekly revenue, peaking at about $11K in the first week of December. Weekly downloads for the game experienced a significant increase towards the end of the quarter, reaching approximately 61K in the final week of December. Active users showed a slight decline initially but rebounded, ending the quarter with around 370K weekly active users.

Race Master 3D - Car Racing, published by SayGames LTD, had modest weekly revenue growth, peaking at $428 in the last week of December. Downloads saw a notable increase, with weekly figures rising from 27K at the start of the quarter to nearly 59K by the end. Active users also demonstrated a steady climb, reaching approximately 195K in the final week.

Subway Surfers by Sybo Games ApS maintained steady weekly revenue, averaging around $300-$800. Downloads showed a gradual increase, peaking at 38K in the last week of December. The game’s active users saw a significant rise, closing the quarter with approximately 787K weekly active users.

Free Fire from Garena International I Private Limited experienced consistent weekly revenue, peaking at around $134K in the week of December 20. Downloads fluctuated, starting at 84K in early October and ending with about 25K in the final week of December. Active users showed a recovery towards the end, finishing the quarter with approximately 684K weekly active users.

Hair Challenge by Rollic Games had minimal weekly revenue, peaking at $19 in the first week of December. Downloads remained relatively stable throughout the quarter, with a peak of 30K in the last week of December. Active users saw a slight decline initially but recovered towards the end, concluding the quarter with around 137K weekly active users.

These insights reflect the dynamic nature of the mobile gaming market in Spain. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022